Hot To Activate Free Cam Roblox

Apr 1st, 2020

Here at Roblox we’re constantly looking for ways to improve the player experience across all platforms and devices. As part of this effort, we’ve implemented a brand new camera mode to help with camera control on laptops and desktops. Meet Camera Toggle. Instructions Tap RMB to switch into toggle mode. Tap RMB again to switch out of toggle mode. Toggle mode puts the cursor above your head.

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  1. --Services
  2. local RunService = game:GetService('RunService')
  3. local TweenService = game:GetService('TweenService')
  4. --Player
  5. repeat wait()until Player.Character
  6. repeat wait()until Player.Character.HumanoidRootPart
  7. local HumanoidRootPart = Character.HumanoidRootPart
  8. local CamScript = Player.PlayerScripts.CameraScript
  9. Humanoid.AutoRotate =false
  10. --Mouse
  11. local Popper =true-- Sets whether Popper Cam behaviour is enabled
  12. local DeltaY =0
  13. local AngleV =0
  14. local SensitivityY =120-- Determines how large a change in vertical angle is through a mouse rotation
  15. local SensitivityX =120-- Determines how large a change in the horizontal angle is through a mouse rotation
  16. local A =false
  17. local D =false
  18. local Offset = CFrame.new(2,3,15)-- Determines the CFrame by which the camera is pushed from the CFrame of the HumanoidRootPart
  19. local MaxY =5*math.pi/12-- Determines maximum vertical angle
  20. local MinY =-5*math.pi/12-- Determines minimum vertical angle
  21. {true,false,false,false,0,0},
  22. {false,true,false,false,math.pi/2},
  23. {false,false,true,false,math.pi},
  24. {false,false,false,true,3*math.pi/2},
  25. }
  26. --Camera
  27. Cam.CameraType = Enum.CameraType.Scriptable
  28. local FakeCam = Cam:Clone()
  29. --Functions
  30. AngleH = AngleH - DeltaX/SensitivityX
  31. AngleV =math.clamp(AngleV - DeltaY/SensitivityY, MinY, MaxY)
  32. local FinalCFrame = CFrame.new(HumanoidRootPart.Position)* CFrame.Angles(0, AngleH,0)* CFrame.Angles(AngleV,0,0)* Offset
  33. if(Popper true)then
  34. local Direction =(FinalCFrame.p - Character.Head.Position).Unit *((Offset.p).Magnitude)
  35. local CheckRay = Ray.new(Character.Head.Position, Direction)
  36. local Part, Position = game.Workspace:FindPartOnRay(CheckRay, Character,false,true)
  37. local Distance = Cam:GetLargestCutoffDistance({Character})
  38. Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,0,-Distance)
  39. end
  40. if(W true)or(A true)or(S true)or(D true)then
  41. if(Val[1] W)and(Val[2] A)and(Val[3] S)and(Val[4] D)then
  42. local DirectionVector = Cam.CoordinateFrame.lookVector
  43. local TargetCFrame = CFrame.new(HumanoidRootPart.Position, HumanoidRootPart.Position + Vector3.new(DirectionVector.X,0, DirectionVector.Z))
  44. HumanoidRootPart.CFrame = HumanoidRootPart.CFrame:lerp(TargetCFrame * CFrame.Angles(0, Val[5],0),0.25)
  45. end
  46. end)
  47. UIS.InputChanged:Connect(function(Input, Bool)
  48. if(Input.UserInputType Enum.UserInputType.MouseMovement)then
  49. DeltaX = Input.Delta.X
  50. if(DeltaY ~= Input.Delta.Y)then
  51. end
  52. end
  53. if(Bool false)then
  54. W =true
  55. A =true
  56. S =true
  57. D =true
  58. end
  59. if(Bool false)then
  60. W =false
  61. A =false
  62. S =false
  63. D =false
  64. end
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