- *PLEASE READ*
- I donot own this script. Also , use by your own risk.
- This script should work smoothly but due to my slow internet it seems a little bit laggy.
- Link to the original thread https://v3rmillion.net/showthread.php?tid=707911
- His v3rmillion Link : https://v3rmillion.net/member.php?action=profile&uid=2708
- *NOTE* Please note that this script may not work for some exploit.
- *TIPS* Find or make a private server so that the game dev can't find you that easily.
- For exploit that supports loadstring.
- loadstring(game:HttpGet('https://pastebin.com/raw/fRw4GJhy', true))()
- ---------------------------------------------------------------------------------------
- local OldGui = game.Players.LocalPlayer.PlayerGui:FindFirstChild('Nice Flex But OK')
- OldGui:Destroy()
- local ScreenGUI = game:GetObjects('rbxassetid://2594598861')[1]
- ScreenGUI.Parent = game.Players.LocalPlayer.PlayerGui
- local MainFrame = TopBar.Frame
- local OpenButton = TopBar.Parent.OpenButton
- local RemoteText = TopBar.RemoteText
- local FastMineToggle = MainFrame.FastMineToggle
- local AutoBackpackToggle = MainFrame.AutoBackpackToggle
- local AutoRebirthToggle = MainFrame.AutoRebirthToggle
- local AutoSellToggled =false
- local AutoMineToggled =false
- local AutoToolsToggled =false
- local backpackModule =require(game.Lighting.Assets.Modules.BackpackModule)
- local Network ={
- }
- local network_mt ={}
- Network:FireServer('xd')
- end
- function Network:Initialize()
- local runs =0
- id = id +1
- id =0
- return2654*(id *3)
- function Network.new()
- local remote, func = game.ReplicatedStorage.Network:InvokeServer()
- if runs >=2then
- end
- Network.RemoteFunction = func
- Network.new()
- self.RemoteEvent:FireServer(name,{
- ...
- })
- function Network:InvokeServer(name,...)
- {
- }
- end
- return self:Function(...)
- self.RemoteEvent.OnClientEvent:connect(function(...)
- end)
- end
- local game_namecall = MetaTable.__namecall
- pcall((setreadonly or make_writeable), MetaTable,false)
- MetaTable.__namecall =function(self,...)
- local args ={...}
- if method 'FireServer'then
- Remote = self
- end
- return game_namecall(self,...)
- local Raycast = Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector)
- local Ignore ={game.Players.LocalPlayer.Character}
- local Ore, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, Ignore)
- if Ore.Parent.Parent.Name 'Blocks'then
- [1]='MineBlock',
- [1]={
- }
- }
- end
- end
- AutoSellToggle.MouseButton1Click:Connect(function()
- else
- AutoSellToggled =true
- while AutoSellToggled do
- local coins, inventory, equipped, ownedItems, offer, rebirths, skins, skinEquipped, pets, crates, favorites, hatInventory, wearing, visibleHats, eggHuntStuff, eggPackBought, quests, sortType, patriotBought, tokens, permanentItems, login, toolEnchantments, newQuests, lightPack, equippedAccessories, secProgression, trails, candyCorn, hauntedPack, darkPack, visibleAccessory, infernoPack = Network:InvokeServer('GetStats')
- local num =0
- num = num + inventory[i][2]
- return num
- local Amount = inventoryContents()
- if Amount Backpack then
- local LastPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116,13,38)
- local Arguments ={
- [2]={
- }
- wait(0.03)
- for i =1,10do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = LastPosition + Vector3.new(0,2,0)
- end
- end
- AutoSellToggled =false
- end
- end)
- FastMineToggle.MouseButton1Click:Connect(function()
- else
- FastMineToggled =true
- for i,v inpairs(game.Workspace.Blocks:GetChildren())do
- if v:FindFirstChild('Stats'):FindFirstChild('Multiplier')then
- end
- end
- FastMineToggled =false
- end
- end)
- AutoMineToggle.MouseButton1Click:Connect(function()
- else
- AutoMineToggled =true
- while AutoMineToggled do
- Raycast(Vector3.new(5,0,0))
- Raycast(Vector3.new(0,0,5))
- Raycast(Vector3.new(0,-5,0))
- end
- else
- AutoMineToggle.Text ='Enable'
- end
- AutoBackpackToggle.MouseButton1Click:Connect(function()
- else
- AutoBackpackToggled =true
- while AutoBackpackToggled do
- for i =1,50do
- else
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- AutoBackpackToggled =false
- end
- end)
- AutoToolsToggle.MouseButton1Click:Connect(function()
- else
- AutoToolsToggled =true
- while AutoToolsToggled do
- for i =1,50do
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- else
- AutoToolsToggle.Text ='Enable'
- end
- AutoRebirthToggle.MouseButton1Click:Connect(function()
- else
- AutoRebirthToggled =true
- while AutoRebirthToggled do
- local Arguments ={
- [2]={
- }
- end
- AutoRebirthToggled =false
- end
- end)
- ExitButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =true
- OpenButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =false
- game.Workspace.Blocks.ChildAdded:Connect(function(v)
- local Stats = v:WaitForChild('Stats')
- local Multiplier = Stats:WaitForChild('Multiplier')
- Multiplier.Value =-1337
- end
- My Video Link :
Space Mining Simulator Codes 2020
Mining Among Space Codes
- *PLEASE READ*
- I donot own this script. Also , use by your own risk.
- This script should work smoothly but due to my slow internet it seems a little bit laggy.
- Link to the original thread https://v3rmillion.net/showthread.php?tid=707911
- His v3rmillion Link : https://v3rmillion.net/member.php?action=profile&uid=2708
- *NOTE* Please note that this script may not work for some exploit.
- *TIPS* Find or make a private server so that the game dev can't find you that easily.
- For exploit that supports loadstring.
- loadstring(game:HttpGet('https://pastebin.com/raw/fRw4GJhy', true))()
- ---------------------------------------------------------------------------------------
- local OldGui = game.Players.LocalPlayer.PlayerGui:FindFirstChild('Nice Flex But OK')
- OldGui:Destroy()
- local ScreenGUI = game:GetObjects('rbxassetid://2594598861')[1]
- ScreenGUI.Parent = game.Players.LocalPlayer.PlayerGui
- local MainFrame = TopBar.Frame
- local OpenButton = TopBar.Parent.OpenButton
- local RemoteText = TopBar.RemoteText
- local FastMineToggle = MainFrame.FastMineToggle
- local AutoBackpackToggle = MainFrame.AutoBackpackToggle
- local AutoRebirthToggle = MainFrame.AutoRebirthToggle
- local AutoSellToggled =false
- local AutoMineToggled =false
- local AutoToolsToggled =false
- local backpackModule =require(game.Lighting.Assets.Modules.BackpackModule)
- local Network ={
- }
- local network_mt ={}
- Network:FireServer('xd')
- end
- function Network:Initialize()
- local runs =0
- id = id +1
- id =0
- return2654*(id *3)
- function Network.new()
- local remote, func = game.ReplicatedStorage.Network:InvokeServer()
- if runs >=2then
- end
- Network.RemoteFunction = func
- Network.new()
- self.RemoteEvent:FireServer(name,{
- ...
- })
- function Network:InvokeServer(name,...)
- {
- }
- end
- return self:Function(...)
- self.RemoteEvent.OnClientEvent:connect(function(...)
- end)
- end
- local game_namecall = MetaTable.__namecall
- pcall((setreadonly or make_writeable), MetaTable,false)
- MetaTable.__namecall =function(self,...)
- local args ={...}
- if method 'FireServer'then
- Remote = self
- end
- return game_namecall(self,...)
- local Raycast = Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector)
- local Ignore ={game.Players.LocalPlayer.Character}
- local Ore, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, Ignore)
- if Ore.Parent.Parent.Name 'Blocks'then
- [1]='MineBlock',
- [1]={
- }
- }
- end
- end
- AutoSellToggle.MouseButton1Click:Connect(function()
- else
- AutoSellToggled =true
- while AutoSellToggled do
- local coins, inventory, equipped, ownedItems, offer, rebirths, skins, skinEquipped, pets, crates, favorites, hatInventory, wearing, visibleHats, eggHuntStuff, eggPackBought, quests, sortType, patriotBought, tokens, permanentItems, login, toolEnchantments, newQuests, lightPack, equippedAccessories, secProgression, trails, candyCorn, hauntedPack, darkPack, visibleAccessory, infernoPack = Network:InvokeServer('GetStats')
- local num =0
- num = num + inventory[i][2]
- return num
- local Amount = inventoryContents()
- if Amount Backpack then
- local LastPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116,13,38)
- local Arguments ={
- [2]={
- }
- wait(0.03)
- for i =1,10do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = LastPosition + Vector3.new(0,2,0)
- end
- end
- AutoSellToggled =false
- end
- end)
- FastMineToggle.MouseButton1Click:Connect(function()
- else
- FastMineToggled =true
- for i,v inpairs(game.Workspace.Blocks:GetChildren())do
- if v:FindFirstChild('Stats'):FindFirstChild('Multiplier')then
- end
- end
- FastMineToggled =false
- end
- end)
- AutoMineToggle.MouseButton1Click:Connect(function()
- else
- AutoMineToggled =true
- while AutoMineToggled do
- Raycast(Vector3.new(5,0,0))
- Raycast(Vector3.new(0,0,5))
- Raycast(Vector3.new(0,-5,0))
- end
- else
- AutoMineToggle.Text ='Enable'
- end
- AutoBackpackToggle.MouseButton1Click:Connect(function()
- else
- AutoBackpackToggled =true
- while AutoBackpackToggled do
- for i =1,50do
- else
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- AutoBackpackToggled =false
- end
- end)
- AutoToolsToggle.MouseButton1Click:Connect(function()
- else
- AutoToolsToggled =true
- while AutoToolsToggled do
- for i =1,50do
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- else
- AutoToolsToggle.Text ='Enable'
- end
- AutoRebirthToggle.MouseButton1Click:Connect(function()
- else
- AutoRebirthToggled =true
- while AutoRebirthToggled do
- local Arguments ={
- [2]={
- }
- end
- AutoRebirthToggled =false
- end
- end)
- ExitButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =true
- OpenButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =false
- game.Workspace.Blocks.ChildAdded:Connect(function(v)
- local Stats = v:WaitForChild('Stats')
- local Multiplier = Stats:WaitForChild('Multiplier')
- Multiplier.Value =-1337
- end
- My Video Link :
All mining simulator legendary and mythical codes. For the game as like the importance of mining simulator codes this trading is also a popu. Free Mythical Roblox Mining Simulator Items How To Get 2020-06-19T17:00:00-07:00 Rating: 4.5 Diposkan Oleh: Laurinda Stoval. Roblox based Mining Simulator was first launched on 13th February 2019 and if you are an active gamer, you must have noticed that the back-end guys frequently update the game to eliminate the bugs. More than 10,000 players play this game daily which make it rank #1 in Roblox editor picks. Roblox Mining Simulator Codes By using the new active Roblox Mining Simulator Codes, you can get some free tokens, coins, crate, texture, egg, candy corn. We highly recommend you to bookmark this page because we will keep update the additional codes once they are released.