Bonnie hacke my computer and gave me a virus in this new FNAF five nights at freddys fan game!Bonnie.exe HAC.
FNaF World | |
---|---|
Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon |
Composer(s) | Leon Riskin |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows, Android |
Release | Microsoft Windows
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
FNaF World is an indierole-playingvideo game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series. The game was released for Microsoft Windows on January 21, 2016 and Android on January 12, 2017, but came with unfinished gameplay and a large amount of bugs, leading to bad reception and ultimately the decision for the game's removal from digital storefronts. On February 8, 2016, the game was updated, and re-released as freeware on Game Jolt free of charge.
Gameplay[edit]
The player has two modes to play in: Adventure and Fixed Party. The game also has two difficulty levels to choose from, Normal and Hard. The player starts by choosing two parties consisting of four characters each. The starter characters, the original and toy versions of the first main games characters, can all be swapped in and out of the party. As the player continues, they collect more characters to place in their party, with there being 40 characters available in total from across the first four games. Along the way, a character known as Fredbear will give the player tips on what to do next. These tips frequently break the fourth wall due to Fredbear's seeming awareness of the situation he is placed in.
The gameplay consists of exploring through the game world and accessing new areas.[1] Once new areas are revealed and a special button is pressed in them, the player can use 'jumping' to teleport between each area through an overworld map. Initially, the world was depicted in a 2D 8-bit style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a fully animated 3D style (it is technically 2D art). Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and 'Faz Tokens', which are used to buy upgrades such as chips and bytes to aid the player during the game.
Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled (again still technically 2d) playing field. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Each character has a HP meter located at the top right corner; by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. Once a turn is used, the player has to wait for some time until the next turn begins. The player can also swap the current party with the reserve at any time. After each battle, all characters, including the knocked out ones, are restored to full health.
The GameJolt version changed the world graphics from 2D to 3D. As of Version 1.2, the player is able to travel to a new land, to play the minigames of characters whose codes are being recycled for other games to unlock new characters after the player completes the sets of minigames in a range of modes. These include 'Foxy Fighters', 'Chica's Magic Rainbow', 'Foxy.EXE' and 'FNAF 57: Freddy in Space'.
Setting[edit]
FNaF World takes place in a world inhabited by enemies and various characters from the Five Nights at Freddy's series, who live in different biomes, that include a snowy plain, deep forests, a graveyard, lake, carnival, and caves. There also exists an inner dimension known as the 'Flipside', the world's game code, in which there are several glitches that enable travel to otherwise unreachable places.[1] The Flipside has four layers in total, although going beyond the third level is a point of no return, leading to an area with a character named Old Man Consequences. Update 2 added the Halloween Update area, from which various minigames can be accessed along with the final area: a toxic maze where the final boss of Update 2 is located.
Development[edit]
FNaF World was first announced on September 15, 2015, in a Steam post by Cawthon.[2] Later, a trailer was uploaded to YouTube, depicting the characters of the four previous games as cute.[3] The announcement was considered to be a hoax due to similar PR actions taken by Cawthon, however, it was not disproven until its release. Cawthon noted that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game. Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively, releasing it digitally through Steam.[4]
Upon release, community and critics criticized the game for missing key features, being unstable and generally unfinished, which Cawthon later apologized for, stating that '[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't.'[5] He agreed with the community that he had rushed the release, and that the game's rough state was unacceptable.[6] Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it.[7] It was later announced that, once the game would be patched further, it would be released for free, first to Game Jolt, and stay free from that point on.[8]
— Scott Cawthon on Steam, regarding the discontinuation of FNaF World [9]
On February 8, 2016, an updated version was released to GameJolt as freeware, also featuring a new overworld and other new features.[10]
On May 13, 2016, a second update to FNaF World was released, featuring new characters and a new map, as well as voice acting.[11][12][13]
On January 12, 2017, FNaF World was released on Android, but was removed the next day. On January 31, 2017, Cawthon dispelled any rumors of the highly speculated 'Update 3', saying that no further updates will be made to the game. He expressed his dissatisfaction of the game, stating that most mistakes in development were made 'very early', and that attempting to better the game would 'be remaking the game from scratch'. He later removed the game from Steam.[14]
Reception[edit]
FNaF World received generally mixed reception among critics and community, with many YouTube gamers responsible for launching the franchise to its high popularity, such as Markiplier, opting not to play it, most likely changing how critics responded to the spin-off.[15] However, Angelo M. D'Argenio from The Escapist gave the game a decent review, stating that 'Five Nights at Freddy's World is a retro parody JRPG that feels incomplete now, but is steadily getting better as patches come out', giving FNaF World a score of 3/5. This, however, doesn't make it as popular as FNAF's other games.[16] The Gaming Ground also gave a satisfactory review, giving the game a 3.5/5.[17]
References[edit]
- ^ ab'Five Nights At Freddy's World Complete Gameplay Walkthrough'. One Angry Gamer. January 23, 2016. Retrieved May 10, 2017.
- ^'Steam Community :: Group Announcements :: Five Nights at Freddy's 4'. steamcommunity.com. September 15, 2015. Retrieved March 19, 2017.
- ^Klepek, Patrick (September 16, 2015). 'Five Nights At Freddy's Creator Is Making An RPG'. Kotaku. Gawker Media. Retrieved September 16, 2015.
- ^Prescott, Shaun (January 21, 2016). 'Five Nights At Freddy's World has released early'. PC Gamer. Future US. Retrieved January 22, 2016.
- ^Chalk, Andy (January 22, 2016). 'Five Nights at Freddy's creator apologizes for ugly FNAF World launch'. PC Gamer. Future US. Retrieved January 23, 2016.
- ^Frank, Allegra (January 22, 2016). 'Five Nights at Freddy's World launched 'too early,' missing key features'. Polygon. Vox Media. Retrieved January 25, 2016.
- ^Rowen, Nic (January 25, 2016). 'FNaF World pulled from Steam, refunds being made available for all'. Destructoid. ModernMethod. Retrieved January 25, 2016.
- ^Pereira, Christ (January 27, 2016). 'Five Nights at Freddy's RPG Pulled From Sale, Will Be Free Upon Return'. GameSpot. CBS Interactive. Retrieved January 27, 2016.
- ^The quoted post has been deleted by Scott Cawthon
- ^O'Connor, Alice (February 12, 2016). 'Five Nights At Freddy's World Re-Released For Free'. Rock, Paper, Shotgun. Retrieved February 12, 2016.
- ^Groux, Christopher (March 30, 2016). ''FNaF World' Update 2: New Teaser Shows Planes, 'Five Nights At Freddy's' Character Sprites'. Design & Trend. IBT Media. Archived from the original on May 20, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 4, 2016). ''FNaF World' Update 2 Release Date And New Character Revealed By 'Five Nights At Freddy's' Dev'. Design & Trend. IBT Media. Archived from the original on May 17, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 13, 2016). ''FNaF World' Update 2 Released: The Free 'Five Nights At Freddy's' RPG Gets More Characters!'. Design & Trend. IBT Media. Archived from the original on January 13, 2017. Retrieved May 22, 2016.
- ^'Game over: Saying goodbye to FNAF World'. Nerdvana. January 31, 2017. Retrieved March 25, 2017.
- ^Hernandez, Patricia (January 26, 2016). 'Five Nights At Freddy's RPG Pulled Off Steam Due To Bad Reviews'. Kotaku Australia. Allure Media. Retrieved February 8, 2016.
- ^D'Argenio, Angelo M. (January 25, 2016). 'Five Nights at Freddy's World - Broken Animatronic Mascots'. The Escapist. Defy Media. Retrieved January 25, 2016.
- ^thegg.net, The Gaming Ground (February 20, 2016). 'FNaF World PC review'. (TGG). Retrieved April 18, 2017.
External links[edit]
Wikiquote has quotations related to: FNaF World |
I’m not going to sugarcoat it: If you were early enough in picking up FNaF World (before it was unceremoniously booted from steam) you’ll probably be aware of what an absolute car crash it was. Seriously, FNaF World?… more like Naff World! (“I‘m sorry, couldn’t resist.”)
Obviously Scott Cawthon is aware that the game’s a mess. While I have to give him credit for having the cojones to admit to his mistakes, and pull the game from Steam, that doesn’t excuse the fact that the game was released in a totally unacceptable state. What’s most frustrating about this game is the amount of potential going to waste. It could be a good game, but unfortunately, It’s so clumsily put together, that any positive qualities the game possessed have been smothered and totally starved of oxygen.
I was planning to write a full review of this game, to take it to task over all of its failures. Unfortunately, the game isn’t out anymore. So, in light of the game’s hasty retreat from the spotlight, I’ve decided to write a list of everything that needs changing before this game is relaunched.
Buckle in… it’s a long list.
This is just an estimation, but I would say the average computer monitor is, give or take, roughly 15 inches wide, and maybe 10 inches tall. With all this space to work with, why did the developer choose to confine the overworld to a tiny little box in the centre of the screen, surrounded by a huge black border, which wastes 50% of the screen space.
I’m aware that the final version of the game (once it’s been rereleased) is going to feature a fully 3D overworld. To me, this seems like a totally unnecessary change. Tons of games have 2D overworlds that work perfectly well. The solution to this problem is to just make the current 2D overworld a bit bigger, a bit clearer and a bit… less awful.
Let’s face it, the FNaF series isn’t exactly known for its ensemble cast of characters. There’s a handful of creepy robotic animals, and a few unseen human protagonists, whose faces are never actually seen by the player. And yet somehow, with such a limited cast, FNaF world has managed to introduce a huge roster of 40 unlockable characters. To do this, they’ve simply regurgitated the same characters over and over, with a ridiculous list of unnecessary palettes. There’s Freddy, Golden Freddy, Phantom Freddy, Withered Freddy, Virtua Freddy, Nightmare Freddy… The list goes on and on, and they’re all pointless.
Fnaf World Carnival
Before anyone says it, yes, I am aware that the different versions of the characters aren’t “true” palette swaps, as they have unique movesets. Why not allow the characters to progress throughout the game, by allowing them to learn new moves as they level up? All fans of the FNaF series want to see is the main party of animal characters. Maybe the palette swaps could be different skins for the characters, or perhaps Cawthon should just nuke the costumes altogether, and stick with the main cast of characters. With all these characters, he’s just making life unnecessarily difficult for himself right now.
This is an element taken straight from the Super Smash Bros. games. InNintendo’s Star Studded Brawling franchise, when a difficult challenge has been overcome, or some strange sequence of events has taken place by chance, the game rewards you by presenting you with an opportunity to take on a new character. If you defeat them, they’re yours to keep, but if you lose, then you have to fight them again next time the opportunity arises.
When the Super Smash Bros games do it, it’s a nice surprise. You feel like the game is rewarding you for your achievements. In FNaF World, it’s just plain annoying. At random intervals (which are simply way too often) the game throws a new character your direction, and then expects you to be grateful. Which you never are, because it almost always happens at a point in the game when you’re not levelled up enough to defeat them.
Think back to the first time you played Pokemon Red/Blue. Remember your first journey through Mt. Moon, and the countless Zubat encounters which kept occurring over and over as you wandered around in the dark? Well, this is exactly like that, only more annoying. Every time you’re wandering through the already poorly designed dungeons, a battle starts. By the time the battle has ended, and the screen has stopped it’s horrendous flashing, you’ve forgotten where you were going, where you’ve already been, and what your own name is.
Fnaf World Walkthrough
This isn’t a huge sprawling open world RPG. It really shouldn’t need loading screens. It’s not Bloodborne.
Just… Look at the screenshot. If you can figure out which way you’re supposed to be going, you’re a better man than I.
The whole thing is an audio-visual nightmare. The screen’s constantly flashing and shuddering, with stuff flying around everywhere; at any given moment, the battle screens can be covered with all manner of debris, including (warning – take a deep breath before reading this list) puddles of hot cheese, wasps flying around, numbers everywhere, nuts and bolts, explosions, health meters, confetti, pizzas, rain clouds… and that’s on top of the four different characters lined up on either side of the screen.
Seriously, I feel like I need to put a pair of sunglasses on before I start playing this game, and then pop some pills and have a lie down after I’m finished.
I feel like I’m beating a dead horse when I list all the things wrong with this game, so now I’m going to turn this around and list everything the game does well.
Fnaf World Is Cancer Full
… err…
How Old Is Fnaf
The Totemoles are pretty cool I guess.