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Virtual Disaster Simulator
May 4th, 2019
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- local backup = debug.getupvalues
- if typeof(f) 'function' then
- return (typeof(e) 'table' and e or {})
- return backup(f + 1)
- end
- make_readonly(debug)
- if game.CoreGui:FindFirstChild('DestructionSimGui') then
- game.CoreGui:FindFirstChild('DestructionSimGui'):Destroy()
- -- Instances:
- local DestructionSimGui = Instance.new('ScreenGui')
- local TItle = Instance.new('TextLabel')
- local insaneBlastRBtn = Instance.new('TextButton')
- local minMaxBtn = Instance.new('TextButton')
- local rapidFireBtn = Instance.new('TextButton')
- local insaneBlastFBtn = Instance.new('TextButton')
- DestructionSimGui.Name = 'DestructionSimGui'
- Main.Parent = DestructionSimGui
- Main.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- Main.ClipsDescendants = true
- Main.Size = UDim2.new(0, 500, 0, 300)
- Main.Draggable = true
- TItle.Name = 'TItle'
- TItle.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- TItle.Size = UDim2.new(0, 500, 0, 30)
- TItle.Text = 'Destruction Simulator GUI - Made by Polar Bear#9569'
- TItle.TextSize = 14
- insaneBlastRBtn.Name = 'insaneBlastRBtn'
- insaneBlastRBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- insaneBlastRBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- insaneBlastRBtn.Position = UDim2.new(0, 10, 0.342999995, 50)
- insaneBlastRBtn.Font = Enum.Font.Code
- insaneBlastRBtn.TextColor3 = Color3.new(1, 1, 1)
- insaneBlastRBtn.TextSize = 12
- autoSellBtn.Parent = Main
- autoSellBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- autoSellBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- autoSellBtn.Position = UDim2.new(0.00200000009, 175, 0.164000005, 50)
- autoSellBtn.Font = Enum.Font.Code
- autoSellBtn.TextColor3 = Color3.new(1, 1, 1)
- minMaxBtn.Parent = Main
- minMaxBtn.BackgroundTransparency = 1
- minMaxBtn.Position = UDim2.new(0.939999998, 0, 0, 0)
- minMaxBtn.Font = Enum.Font.Code
- minMaxBtn.TextColor3 = Color3.new(1, 1, 1)
- minMaxBtn.TextSize = 18
- fastRocketBtn.Parent = Main
- fastRocketBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- fastRocketBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- fastRocketBtn.Position = UDim2.new(0, 343, 0.164000005, 50)
- fastRocketBtn.Font = Enum.Font.Code
- fastRocketBtn.TextColor3 = Color3.new(1, 1, 1)
- rapidFireBtn.Parent = Main
- rapidFireBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- rapidFireBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- rapidFireBtn.Position = UDim2.new(0, 10, 0.163000003, 50)
- rapidFireBtn.Font = Enum.Font.Code
- rapidFireBtn.TextColor3 = Color3.new(1, 1, 1)
- rapidFireBtn.TextSize = 12
- insaneBlastFBtn.Parent = Main
- insaneBlastFBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- insaneBlastFBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- insaneBlastFBtn.Position = UDim2.new(0.331999987, 10, 0.342999995, 50)
- insaneBlastFBtn.Font = Enum.Font.Code
- insaneBlastFBtn.TextColor3 = Color3.new(1, 1, 1)
- insaneBlastFBtn.TextSize = 12
- -- Scripts:
- while wait() do
- for _,obj in pairs(debug.getregistry()) do
- if obj.BlastRadius then
- end
- end
- for _,obj in pairs(debug.getregistry()) do
- if obj.BlastRadius then
- end
- end
- end
- insaneBlastRBtn.MouseButton1Down:Connect(function()
- insaneBlastRBtn.BorderColor3 = blastRadius and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local autoSell = false
- local remote = game:GetService('ReplicatedStorage').Remotes.sellBricks
- local FireServer = Instance.new('RemoteEvent').FireServer
- spawn(function()
- if autoSell then
- end
- end)
- autoSellBtn.MouseButton1Down:Connect(function()
- autoSellBtn.BorderColor3 = autoSell and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- minMaxBtn.MouseButton1Down:Connect(function()
- Main:TweenSize(UDim2.new(0,500,0,30),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.3)
- elseif Main.Size UDim2.new(0,500,0,30) then
- Main:TweenSize(UDim2.new(0,500,0,300),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.3)
- end
- local fastRocket = false
- spawn(function()
- if fastRocket then
- if type(obj) 'table' then
- obj.RocketSpeed = 99999999
- end
- else
- if type(obj) 'table' then
- obj.RocketSpeed = 2
- end
- end
- end)
- fastRocketBtn.MouseButton1Down:Connect(function()
- fastRocketBtn.BorderColor3 = fastRocket and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local rapidFire = false
- spawn(function()
- if rapidFire then
- if type(obj) 'table' then
- obj.Cooldown = 0
- obj.Bursts = 1
- end
- else
- if type(obj) 'table' then
- obj.Cooldown = 5
- end
- end
- end)
- rapidFireBtn.MouseButton1Down:Connect(function()
- rapidFireBtn.BorderColor3 = rapidFire and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local blastForce = false
- spawn(function()
- if blastForce then
- if type(obj) 'table' then
- obj.BlastForce = 999999
- end
- else
- if type(obj) 'table' then
- obj.BlastForce = 500
- end
- end
- end)
- insaneBlastFBtn.MouseButton1Down:Connect(function()
- insaneBlastFBtn.BorderColor3 = blastForce and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
Roblox Simulator Ideas
- Y E S N ' T by RobloxClicker; Survive The Disasters 2 - High Noon by RobloxClicker; Where's The Square? - A SDS Game by RobloxClicker; YESN'T BEATS 11TEEN: THE FINALE by RobloxClicker; Survive The Disasters 2 DISASTER contest! By RobloxClicker; Survive The Disasters 2 - The Evil Future by RobloxClicker; STD2 tipping block is scary.
- Natural Disaster Survival is another popular survival-based Roblox game. Similar to PUBG, a user is restricted to an island and the primary goal of this game is to survive against natural disasters. That said, players don’t fight against each other in Natural Disaster Survival.
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