Roblox Dashing Simulator Electric Bolt Torque
To make fire - right click on your model/brick (ON ROBLOX STUDIO) and go on Insert basic object, then look for the fire, add it and done! Maybe someone will help you with the lightning Log in to vote.
May 22nd, 2019
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- ]]--
- local Aura_Range =200-- Edit here
- local AmountOfDamage =20-- Edit here for insta destroy
- --[[ Keybind Settings --]]
- Q - Insta Destroy
- V - Kill Aura
- warn('Made by Hamii (Hamii#4518) / Tritium (on v3rm), thanks for kill aura helping Floof!')
- local Player = game:GetService('Players').LocalPlayer
- local Folder = workspace.Critters
- local Damage =function(Part)
- local A = Part
- local C ={
- origin = Player.Character.Head.Position,
- velocity = Player.Character.Head.CFrame.lookVector * Vector3.new(500,100,500),
- age =os.time(),
- object = game:GetService('ReplicatedStorage').Projectiles:findFirstChild('Bolt')
- local D =(Player.Character.Head.Position - Part.Position).magnitude
- game:GetService('ReplicatedStorage').Events.ProjectileImpact:FireServer(A, B, C, D)
- end
- Mouse.KeyUp:connect(function(key)
- for i =1, AmountOfDamage do
- if Mouse.Target and Mouse.Target.ClassName ~='Terrain'then
- end
- end
- if key 'e'then
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'rock')then
- if v.ClassName 'Part'or v.ClassName 'Union'then
- for i =1,50do
- wait()
- end)
- end
- spawn(function()
- Damage(v.PrimaryPart)
- end
- elseif game:GetService('Players'):GetPlayerFromCharacter(v)then
- for i =1,50do
- wait()
- end)
- end
- end
- if part:IsDescendantOf(Player.Character)thenreturnnilend
- if part and part.Parent and part.Parent.Parent then
- for i =1,5* strength do
- end
- elseif part.Parent.Parent:findFirstChild('Head')then
- Damage(part.Parent.Parent.Head)
- else
- for i,v inpairs(part.Parent:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- Damage(v)
- end
- end
- for i =1,2.5* strength do
- end
- end
- local myPos =function()
- end
- Mouse.KeyDown:connect(function(key)
- --warn('Pressed v, Kill Aura made by Floof and bypassed by Hamii!')
- for i, v inpairs(workspace.Critters:GetChildren())do
- local Pos = v.HumanoidRootPart.Position
- if Distance <= Aura_Range then
- end
- local Pos = v.Torso.Position
- if Distance <= Aura_Range then
- end
- local Part =nil
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- orange(Part,14)
- end
- wait()
- for i,v inpairs(game:GetService('Players'):GetPlayers())do
- local HRP = v.Character:findFirstChild('HumanoidRootPart')
- local Distance =(HRP.Position - myPos()).magnitude
- orange(HRP,15)
- end
- end
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'node')orstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'stone')orstring.find(v.Name:lower(),'mound')orstring.find(v.Name:lower(),'rope')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Health')or v:findFirstChild('Torso')or v:findFirstChild('HitShell')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- for i,v inpairs(workspace.Deployables:GetChildren())do
- ifstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'gate')orstring.find(v.Name:lower(),'raft')orstring.find(v.Name:lower(),'boat')orstring.find(v.Name:lower(),'hut')orstring.find(v.Name:lower(),'Health')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Torso')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- end)
Jan 7th, 2019
Dashing Simulator Lightning Bolts
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- while _G.On true do
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.AddSpeed:InvokeServer()
- game.ReplicatedStorage.Events.Rebirth:InvokeServer()
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