Danganronpa Trigger Happy Havoc Class Trial Empty Stand

  1. Danganronpa Trigger Happy Havoc Class Trial 2
  2. Danganronpa Trigger Happy Havoc Class Trial 1
  3. Danganronpa Trigger Happy Havoc Game Free
  4. Danganronpa Trigger Happy Havoc Class Trial Empty Standby
  5. Danganronpa Trigger Happy Havoc Characters
  6. Where To Watch Danganronpa Trigger Happy Havoc
  7. Danganronpa Trigger Happy Havoc Class Trial 3
Jan 21st, 2017

Danganronpa: Trigger Happy Havoc. It's gotta be cuz you're all fighting on empty stomachs, right? If you fill your belly, I'm sure you'll all cheer up! Since the class trial is over, new areas should have opened up.: Plus, we still have Alter Ego. We don't have to give in to despair just yet. For Danganronpa: Trigger Happy Havoc on the PlayStation Vita, Guide and Walkthrough by TripleJump. Picture on the map A/V Room - Examine box Examine control console Exit room and head to the Class 1-A, closest to the A/V Room Class 1-A - Talk to Sayaka Makoto's Room - Examine door Talk to Sayaka Reaction: Something really weird.

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  1. - When referring to buttons on controller, I will be defaulting to ps3 controller, but the corresponding buttons on a different controller should work.
  2. - Keyboard/mouse is faster for closing arguments, since the reticle speed isn't fixed
  3. - The optimal way to speed through text is holding down Ctrl + S (or Circle + D-pad Down on controller). Holding ctrl speeds through the text itself while holding the down button speeds through background animations (such as flashbacks, character introductions, and evaluation screens after trials)
  4. - I will not specify which bullet to shoot unless you need to switch bullets for that particular nonstop debate/BTB. The numbers in parentheses show which statement the words you need to shoot is on, what keys to press to get to a piece of evidence, or what letters to shot for Hangman’s Gambits
  5. - The numbers next to the bullet time battles specify how many statements to lock onto at a time before blowing them up (3-3-3-4 would be blow up 3 statements at once, then 3 more, etc). Blowing up multiple statements at once depletes more health than doing them separately (thanks to Hasselbalch for the numbers/discovery).
  6. - MC = multiple choice, BTB = bullet time battle, ND = nonstop debate, HG = Hangman’s Gambit
  7. - For the most part, I will not specify when to skip through text, as it is through a large majority of the run, only actions other than skipping through text. So when in doubt just hold down Ctrl+S (or Circle + Down)
  8. - This guide for the most part can be used for higher difficulties, but will not point out if there is white noise to shoot. There may also be times where you need to switch bullets that aren’t pointed out in here and you will have to reload for some BTBs. There will also be fake panels during Closing Arguments.
  9. - Necessary Skills: Upshift (probably faster), Robot Jock, Algorithm, Melodious Voice, Trance, Vocabulary (Kind+ Only), Handiwork (Kind+ Only)
  10. - Helpful Skills: Menacing Focus, Tranquility, Trigger Happy, Crystal Prediction (helps for 1 ND, more helpful in higher difficulties), Kinetic Depth Perception (highly recommended), Ambidextrousness
  11. - It is faster to load your save file after each trial rather than returning to main menu (the cursor is already on your current save file and there is less delay)
  12. - Language doesn't matter (or is a small, hard to notice difference)
  13. - You would be surprised by how much time you'll save by practicing the trials and learning to shoot the truth bullets before the statement appears
  14. - If anybody has questions, feel free to whisper/PM me on Twitch at http://twitch.tv/ISmileyzI or tweet me @SmileySpeedruns
  15. Chapter 1 Class Trial (skip all tutorials)
  16. - ND: Didn’t even have a chance to resist (7, final)
  17. - ND: When nobody was in the d-dining hall (4)
  18. - HG: HAIR (shoot A)
  19. - ND: locked it (7)
  20. - Present: Switching Rooms (right 1, up 2)
  21. - MC: Sayaka
  22. - ND: Switch to Replica Sword Sheath, sword-based sneak attack (4)
  23. - MC: the water was off
  24. - ND: just aren’t any clues left (2)
  25. - Select: Leon (left 3)
  26. - MC: how it was disposed of
  27. - ND: you’d have to get close to the incinerator (5)
  28. - MC: Ultimate Baseball Star
  29. o Killer attempting to enter room
  30. o Killer deflecting attack with sword
  31. o Screwdriver and doorknob
  32. o Lint roller
  33. o Throwing shirt in incinerator
  34. - BTB: 3-3-3-4 mash left click/triangle at end
  35. Chapter 2 Class Trial
  36. - ND: iron pipe (5)
  37. - MC: how the victim was positioned
  38. - MC: her behavior changed
  39. - MC: the victim’s fatal injury
  40. - MC: Because Chihiro was a girl
  41. - ND: Absorb before we found the body (1), Shoot The victim was Chihiro (5)
  42. - MC: the scene of the crime
  43. - Present: Boys locker room carpet (right 2, up 2)
  44. - MC: the killer is a guy
  45. - ND: blue tracksuit (9)
  46. - MC: it’s Chihiro’s
  47. - Select: Mondo (right 6)
  48. - ND: switch to Broken e-handbook, works just fine (6)
  49. o Gym bag with tracksuit
  50. o Chihiro next to boys locker room
  51. o Zoomed in poster with bloodstain
  52. o Girls locker room door
  53. o Hand holding extension cord
  54. o Sauna with killer’s shadow
  55. - BTB: 3-3-3-2-3 Activate fever time at beginning, mash left click/triangle at end
  56. Chapter 3 Class Trial
  57. - ND: blueprints (2)
  58. - Present: Blue Tarp (down 1)
  59. - BTB: 3-3-3-4 Activate fever time at beginning, Spam left click/triangle at end
  60. - MC: You can’t take it off by yourself
  61. - ND: Absorb what order (4), shoot the numbering (7)
  62. - ND: Absorb someone else’s discovery (10, final), shoot dead body had been found (7)
  63. - ND: was no notable difference (9)
  64. - Present: Glasses Cleaning Cloth (right 1, down 2)
  65. - Present: The Note Hifumi Had (up 2)
  66. - ND: Switch to Broken Wristwatch, nothing to do with Tick Tock (8, final)
  67. - ND: one of the Justice Hammers (11)
  68. - ND: absorb two murders (7, final), shoot impossible (4)
  69. - MC: encountering the suspicious individual
  70. - ND: Absorb so strange (9, final), shoot those guys (6)
  71. - ND: Switch to Robo Justice Costume, stand up straight (7)
  72. - ND: Switch to e-Handbook, no way to contradict me (10)
  73. o Hifumi’s sweating face
  74. o Hiro grabbing his head
  75. o Other clock
  76. o Justice Hammer 2
  77. o Hifumi pushing dolly
  78. - ND: I never saw her (7)
  79. - MC: On the magazine shelf
  80. - ND: Absorb magazine shelf (5), shoot Ogre’s body was discovered (2)
  81. - BTB: 3-4-2-4 Activate fever time at beginning, Spam left click/triangle at end
  82. - MC: Toko
  83. - ND: Switch to Kyoko’s Examination Summary, just once (6)
  84. - MC: It was broken
  85. - MC: Sakura’s second attacker
  86. - BTB: 2-3-4-4 Activate fever time at beginning, Switch to Locker Handprint at end
  87. - Present: Magazine Shelf Bloodstain (down 3)
  88. - ND: the shot to her head (6)
  89. - HG: PROTEIN DRINK (Shoot R T E D N K)
  90. - Present: Footprints in the Powder (up 1)
  91. - ND: Switch to Footprints in the Powder, from Section C to Section A (6)
  92. - MC: Section A of the shelf
  93. - MC: Sakura
  94. - BTB: 2-1-4-3-3-2 Activate fever time at beginning, Spam left click/triangle at end
  95. - MC: Sakura wanted to create the locked room
  96. o Byakuya
  97. o Breaking bottle with knight (horse)
  98. o Toko peeking out of locker
  99. o Breaking bottle with queen
  100. o Hand putting poison bottle away
  101. - ND: Switch to Fake Nails, must’ve been wearing gloves (7)
  102. - ND: Switch to Tattoo on the Right Hand, we can’t identify the body (6)
  103. - Present: Mukuro Ikusaba’s Profile (up 1, left 1)
  104. - MC: Makoto and Kyoko
  105. - ND: Switch to Sprinklers, 10 o’clock at night (2, comes up fast)
  106. - BTB: all 3s Activate fever time at beginning, Spam left click/triangle at end
  107. - ND: Switch to Body Before the Explosion, didn’t get dirty (9, final)
  108. - ND: Switch to Disguised Dead Body, getting stabbed (8)
  109. - Present: Monokuma File #5 (mash right click/triangle)
  110. - Present: Fragments Near the Dead Body (right 1, up 2)
  111. - ND: Absorb hit on the back of her head (8), shoot The victim’s fatal injury (2)
  112. - ND: Switch to Bloody Duct Tape, too thin (8, statement gets smaller)
  113. - ND: Absorb the locker key in my own room (11), shoot There’s proof (7)
  114. - ND: Switch to Group Photo, the three of us (10, final, statement spins around)
  115. - HG: AMNESIA (shoot M S A)
  116. - ND: Switch to Interview DVD, I remember everything (5)
  117. - ND: Switch to Monokuma Control Room, a million miles away (11)
  118. - ND: All those wounds in battle (4, statement spins around)
  119. - ND: Absorb it was Mukuro Ikusaba (3), shoot right hand (7)
  120. - Present: Tarp (down 3)
  121. - BTB: 5-5-5-1 Activate fever time at beginning, Switch to Bio Lab Lights at the end
  122. - MC: The same person was killed twice
  123. - ND: Absorb Junko Enoshima (3), shoot murdered twice (12, final)
  124. - ND: Switch to Mukuro Ikusaba’s Profile, wasn’t Mukuro (2, comes up fast)
  125. - HG: REPLACED (shoot E L C D)
  126. - Present Interview DVD (up 2)
  127. - BTB: 1-2-3-4-5-1 Activate fever time at beginning, Switch to Group Photo at end
  128. - Closing Argument (from right to left):
  129. o Killer removing body
  130. o Kyoko surprising killer (Kyoko in foreground)
  131. o Killer running away from Kyoko (Kyoko in background)
  132. o Unexploded body
  133. - MC: Okay
  134. - MC: The motives Monokuma came up with
  135. - MC: The past
  136. - MC: Betrayal
  137. - ND: Switch to Genocide Jack’s Memory, nobody can remember anything (10)
  138. - MC: Our life at Hope’s Peak
  139. - ND: Switch to Locker Notebook, a single class (6)
  140. - MC: The headmaster
  141. - ND: Absorb hope (2) x5, shoot … … … (5, 9, 13, 16, 19)
  142. - BTB: 3-2-3-3-3-2-3 Spam left click/triangle at end

I honestly didn’t expect to enjoy this game as much as I did. Danganronpa: Trigger Happy Havoc was fantastic. I wasn’t sold at first though. The game from its introduction came off as incredibly…campy to me. I didn’t feel it had much depth, and that actually followed through to the build up to the first case. It’s when that first case happens though, and that Danganronpa starts showing its complexities and layers, that I started absolutely falling in love with it.

What is Danganronpa?

Danganronpa: Trigger Happy Havoc is a visual novel. The game begins by introducing you to the character you’re controlling, a character named Makoto. You’re told that you’re going to attend a university called Hope Peak’s academy – a place for the gifted individuals of this world. You can only be accepted at Hope Peak’s if you’re incredibly good at something, and in Makoto’s case, what he’s good at is luck. Named the Ultimate Lucky Student, Makoto gets an invitation to enter Hope Peak and accepts. However, were this strictly a story about a regular school life, I probably wouldn’t have liked it as much. That isn’t what it is.

Now, minor spoilers are up ahead. If you’re not interested, stop reading this article.

You’ve been warned.

Havoc

As Makoto enters the school for the first time, he starts to feel dizzy, and then passes out. When he wakes up, he finds himself to be in a classroom, by himself. Exploring the school a bit after waking up, he eventually encounters other students. Things are odd from the get go – windows have metal plates over them and there’s an eerie and uncomfortable atmosphere surrounding everything. It’s when they meet Monokuma though that things begin to fall into a downward spiral. Monokuma, a talking teddy bear, tells them that they have two choices: live in harmony in this school forever, or kill a fellow classmate, survive a class trial without being found, and get out alive, the only condition being that everyone else dies.

Danganronpa trigger happy havoc class trial empty standing

Danganronpa is a fascinating idea. There is clearly so much potential here, and I’m happy to say it is capitalized upon. Apparently, the characters in this one are more grounded and realistic than the ones in the following two games. I happen to think that realistic characters work very well for this game. Thing is: Danganronpa can be a bit silly, mostly in terms of ideas and concepts. Some of the stuff that happens in the game, particularly the executions, can be a bit difficult to accept as logical fact. So, having realistic, albeit still exaggerated characters to gravitate to can help give the game a more humane feeling than I feel it would otherwise have. Danganronpa is very cinematic, and just straight up accepting some of what happens in it is key to having a great experience. Despite that, its always good to have humanity and realism in…most games, especially ones where character interaction, emotional bonds and serious concepts are such a vital part of the overall experience.

The game approaches its subject matter well. Character reactions to surprising happenings are realistic and understandable. You absolutely do feel humanity from the characters, and relating to them is quite easy to do, because of how relatable they are. They have quirks, but they ARE basically all geniuses after all, other than Makoto, who happens to be pretty normal compared to the others. Despite their quirks, the characters of Danganronpa are very human and personable. I really did feel considerable attachment to many of the characters in this game, and the game’s mechanic of daily living only amplified that. It legitimately made me sad to see what they had to go through.

Daily Living

There are two sides to Danganronpa: the side where you interact and form bonds with your classmates, called Daily Life, and there’s the game’s other side that comes into play when someone is murdered, called Deadly Life. I’d like to elaborate upon its Daily Life mechanic, and talk about why I feel it added a lot to this game.

The cast of Danganronpa is varied and interesting. As I was playing through the game, I often found myself wanting to know more about my classmates. The Daily Life aspects of Danganronpa helped me do this. With this mechanic, you are free to explore the school and talk to classmates. You then choose which one you want to hang out with, your character being able to hang out with someone twice a day. This is helpful in terms of learning about who these characters are. I will say that, based on the limited interactions I did do with other characters that deviated from what is necessary to progress the story (I did quite enjoy the mechanic, I just rush through parts of games often as a bad habit), I actually felt that the interactions between the characters could have been elaborated upon to a bigger degree than they were. Often a hangout session between two characters basically amounts to some text at the bottom of the screen that simply says what your characters did together. There isn’t much nuance to it sometimes, and seeing some…I don’t know, cutscenes or something occasionally (granted, I didn’t do this mechanic as much as I should have), would have been good.

As I got to know the characters of Danganronpa: Trigger Happy Havoc more and more, I began feeling very strongly about them. Whether it be disliking a character or liking a character, I felt very strongly about every single character there was, and when a character got found as a murderer, and/or was murdered, I always felt strongly about the outcome.

Class Trial is in session!

Danganronpa’s other side, its darker side, is called Deadly Life. When a body is found as having been murdered, an announcement plays on the intercom. Monokuma, the deadly teddy bear, announces that a class trial will begin soon. You are then thrown into an investigation. During the investigation you observe your surroundings, places of interest, and attempt to find out who murdered the victim. The investigation aspect of Danganronpa is well done. As more murders happened, how the murders happened became more and more complex. I, over time, began to find myself having a harder time putting two and two together…but that just made eventually figuring things out that much more satisfying.

Eventually, the investigation comes to an end, and the class trial begins. There are a few mechanics that play an integral part in the class trials. There’s the central mechanic of the trials, a mechanic where you “shoot” a bullet onto a sentence (the bullet representing a piece of evidence that supposedly contradicts the statement). This mechanic is elaborated upon later in the game. There’s also a rhythm game that doesn’t serve much purpose other than to switch things up, and an occasional “complete this word” segment.

Danganronpa’s Class Trials are tense, exciting, and filled with twists and turns. The way these cases play out is more often than not interesting and engaging. I really liked the Class Trials in this game, even though there was a case or two I felt a bit more ambivalent about (not because they were bad, but because the others were particularly good). The cases were intelligently written…but sometimes leaned toward being too intelligently written. I was often at a lost as to what exactly happened during a case, and it often took me until the end, the moment where you (literally) piece everything together and put on paper what happened, to figure everything out. It sometimes surprised me that the characters were capable of thinking up such elaborate schemes to not be found. I suppose that both added challenge to the game and added depth to the characters, however.

Danganronpa Trigger Happy Havoc Class Trial 2

Characters

Danganronpa’s characters, as I’ve already mentioned a few times, are great. They’re an integral part of this game, so they pretty much had to be, but what struck me as particularly great about these characters is the fact that they all stood out and were unique in their own ways. The characters at initial reveal seem a bit surface level. It’s when you get to know them, though, that they’re revealed to have more depth than originally thought. Overall, I would say this cast of characters is original and unique. They play upon their themes quite a lot at first, but their themes (their “ultimate” and reason as to why they’ve been accepted into Hope Peak) become less relevant as time goes on. I would say that the characters and the writing carry this visual novel…which seems an obvious statement to make, but Danganronpa’s writing is particularly good. The key to making this a good game was to have the characters be believable, and plot progression be interesting. I feel the writers and developers absolutely succeeded at both.

Danganronpa Trigger Happy Havoc Class Trial 1

Danganronpa trigger happy havoc steam

Danganronpa Trigger Happy Havoc Game Free

I hated, I liked, I loved. What you’re given in this game is a very varied and different set of individuals. Some of them are quite loveable, while some others are inherently dislikeable. Some of them I simply liked as well. What I can say with certainty is that any character that had time to be fleshed out, I felt some type of way about.

Realism

Danganronpa Trigger Happy Havoc Class Trial Empty Standby

I don’t want to paint the wrong picture. One of my biggest (and to be fair only) complaints with Danganronpa: Trigger Happy Havoc is its lack of realism. The characters are realistic, yes, but I don’t feel much else is. The question: “why are they being forced to live in a school forever and why is there a talking teddy bear?” for starters is answered, but perhaps not satisfyingly so. I can tell you guys that, without going into spoiler territory, the murder trials are by far the most complex aspect of this game, and a lot of the mysteries that surround the school itself are a bit surface level.

Still, I was enthralled. Seriously. I loved my time with this game, and am very excited to jump into the second, and eventually the third. I would definitely consider myself a fan of this series. A big one. I just want expectations to be tempered. Danganronpa lacks realism in a few areas that some people could see as being key areas. I definitely do stand by my statement that if you’re willing to open your mind up, you will have a great time with this game. It is so so entertaining (there’s zero denying the entertainment potential of the concept in of itself). Just, again, temper your expectations. Expect this game to be very fun, but flawed as well.

Danganronpa Trigger Happy Havoc Characters

Conclusion

Where To Watch Danganronpa Trigger Happy Havoc

Danganronpa is fantastic. Its characters are great, its story progression is great, its daily life/deadly life mechanic is dynamic and works very well. I have a few complaints, but I’ve honestly gone through all of them in this article. The majority of this game is really, really great. I felt surprisingly connected to the characters, and cared about what would happen next. This is speaking as someone who wasn’t necessarily expecting to love this game at all. I thought the concept just wouldn’t work, that it would come off as cheesy and that the characters wouldn’t carry the experience. Simply put – I was wrong.

Danganronpa Trigger Happy Havoc Class Trial 3

I’m feeling a 8.5/10 for Danganronpa: Trigger Happy Havoc.