Nov 4th, 2011
Free Roblox Models For Blender
Roblox 3D Models With the addition of MeshParts in Roblox, you can now import and export your own 3D models from Roblox Studio into various 3D editing tools such as Blender or Cinema 4D and vice-versa. 3D modelling on Roblox has begun to get more popular and using it can make your games look more realistic and unique.
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- --New version coming soon... will dump Roblox memory to file, and parse it to create a .rbxlx (you can't get localscript or script source anymore since Roblox only sends bytecode to your client! Also can't get anything in ServerStorage, so works best on script-less places)
- How to use...
- You will need to know the terrain/plugin explioit. (Any other explioit can work, try it out!)
- Now go into the game you want to save (With the explioit).
- Close any other ROBLOX windows, then close the ROBLOX window with the game you want to save.
- Open Roblox Studio (You may have to wait a long time), then press 'New', now type this in the Command Bar:
- settings()['Place Save Script Data'].Parent = workspace
- --]]
- if settings():FindFirstChild('Place Save Script Data')thenerror('This script has launched too many times.')end
- repeat wait()until game:FindFirstChild('NetworkCilent')
- mamodel = Instance.new('Model',setting)
- plmodel = Instance.new('Model',mamodel)
- sgmodel = Instance.new('Model',mamodel)
- demodel = Instance.new('Model',mamodel)
- --[[ --Work in progress...
- amextra = Instance.new('Color3Value',maextra)
- cbextra = Instance.new('Color3Value',maextra)
- scextra = Instance.new('Color3Value',maextra)
- tmextra = Instance.new('StringValue',maextra)
- dsextra = Instance.new('IntValue',maextra)
- --]]
- wsmodel.Name ='Workspace'
- limodel.Name ='Lighting'
- spmodel.Name ='StarterPack'
- ssmodel.Name ='SoundService'
- maextra.Name = 'Extras'
- brextra.Name = 'Lighting.Brightness'
- ctextra.Name = 'Lighting.ColorShift_Top'
- glextra.Name = 'Lighting.GeographicLatitude'
- dfextra.Name = 'SoundService.DistanceFactor'
- rsextra.Name = 'SoundService.RolloffScale'
- wsre = workspace
- lire = game:GetService('Lighting')
- spre = game:GetService('StarterPack')
- ssre = game:GetService('SoundService')
- wsgc = wsre:GetChildren()
- ligc = lire:GetChildren()
- spgc = spre:GetChildren()
- ssgc = ssre:GetChildren()
- for i, v inpairs(wsgc)do
- ifnot(v:IsA('Terrain')or plre:GetPlayerFromCharacter(v))then
- end
- ifnot(v:IsA('Player'))then
- end
- pcall(function() v:Clone().Parent = limodel end)
- pcall(function() v:Clone().Parent = sgmodel end)
- pcall(function() v:Clone().Parent = spmodel end)
- --pcall(function() v:Clone().Parent = demodel end)
- ifnot(v:IsA('StockSound'))then
- end
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